Diabestie

UXUI Design
Young Ones ADC Short listed: Design for Good

Living with diabetes can be tough, especially for those newly diagnosed. How can we support people in making diabetic lifestyle changes necessary for their long-term health? Diabestie is a mobile app that incorporates AI and machine-learning technologies to discover diabetic-friendly dining and products, teach fundamental knowledge, and build healthy habits.

DURATION

20 weeks

TOOLS

Figma, Miro, Aftereffects, Illustrator, Procreate

MY TEAM

MJ Park & Casey Rowland

MY ROLE

User Research, UI Design, Motion Graphics

Design Thinking Process

We conducted this project with the design thinking process, a non-linear, iterative approach used by teams to tackle complex problems and create innovative solutions.

DISCOVER → DEFINE → IDEATE → DESIGN & DEVELOPMENT → DELIVER

DISCOVER

Desk Research

We initiated the project by conducting an in-depth research to understand diabetes management, our target audience and their needs.

Highlights

  • There are three types of diabetes: Type 1, Type 2, and Gestational (Diabetes while pregnant).
  • Gestational diabetes may affect patient's baby such as being very large, being born early, and having low blood sugar.
  • When diagnosed with diabetes, patients need to adjust their lifestyles for the rest of their life. This includes managing blood sugar level, exercise, medication (Insulin), and diet.

CDC Data & Statistics

  • Total: 38.4 million people have diabetes (11.6% of the US population)
  • Diagnosed: 29.7 million people, including 29.4 million adults
  • Undiagnosed: 8.7 million people (22.8% of adults are undiagnosed)

Competitor Analysis

After researching potential competitors to analyze their strengths and weaknesses, we discovered that they provide diabetes-managing-focus features such as information storage, tracking glucose, carb, and insulin levels, as well as compatibility with wearable devices such as Dexcom.

Empathy Interview

We vividly heard life experiences from people who has three different types of diabetes, allowing us to gain a deeper insight into their lifestyles, challenges, beliefs, and needs.

Affinity Mapping

We began by asking them questions to uncover the reasons behind their past goal failures and to identify essential user needs. We then organized the gathered data into overlapping categories using affinity mapping.

Key Findings

  • Confused about the difference between each type, making it difficult for them to find type specific information
  • Hard to find alternative food options 
+ frustration coming from uncertainty
  • Overload of difficult information when first diagnosed 
+ hard to adjust lifestyle all of the sudden

Aggregated Personas

Based on the interview and affinity mapping, we created three personas to represent three types of diabetes - Type 1, Type 2, and Gestational.

Qualitative Persona

Journey Map

We crafted journey maps to empathize with the daily challenges users might face, allowing us to pinpoint opportunities for potential solutions. Each persona has its own goal and scenario.

DEFINE

Major Insights

    IDEATE

    MVP

    After numerous brainstorming sessions, we've outlined two key features based on Bailey and Yewon's needs that bring Diabestie one step closer to becoming a user-friendly tool for enhancing well-being.

    Sketches & Brainstorming

    Want to see more?

    Check the complete UI Solution

    UI Solution

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